After finishing a dungeon and returning to the town, supplies are refunded at a greatly reduced price, so it's advised to carefully plan their usage before embarking on a travel.įirewood and dog treats are an exception, as they can't be bought and will instead be automatically added to your inventory before embarkation. They can be consumed to obtain various benefits, including: to overcome obstacles, remove negative status effects, or obtain Loot. Holy water and medicinal herbs are nice most places.Provisions are Items which can be bought from the Provision window before journeying into a dungeon. Bandages for the warren, antidotes for the weald, but you can usually just get away with abilities to cure bleed/blight. Good to have them just in case.Īs for other supplies kind of varies based on the dungeon and what you plan to expect. Shovels are not always needed, but usually. Nice to have an extra key in case you find a secret room later in the dungeon. Then I bring 2 shovels and 2 keys for short and medium dungeons. In the longer dungeons you almost always find extra torches, and if you're using vestol/crusader then it's easy to get away with fewer torches by using their torch bonus abilities. This is usually a few too many, but if the dungeon is laid out really poorly having extra torches can be nice. You can bring a little less in the warrens and weald if you use medicinal herbs like others have said.īring a full stack of torches for short dungeons, a stack and a half for medium and 2 full stacks for long dungeons. Sometimes you'll use it all, sometimes you won't. This means I often end up with extra, but I can use it to heal.
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